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Jared Carthalion, True Heir

Jared Carthalion, True Heir

Legendary Creature — Human Warrior

Jared Carthalion wants a deck that turns its opponents against each other. It also works in a deck built around Humans or Warriors.

  • Mana costredgreenwhite
  • White, Red, Green ()
  • Power / toughness3 / 3
  • RarityRare

When Jared Carthalion enters, target opponent becomes the monarch. You can't become the monarch this turn.

If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.

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Archetypes
Themes

Cards That Fit Jared Carthalion, True Heir

Picked for what they do in Jared Carthalion's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jared Carthalion's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Jared Carthalion, True Heir does6

The 6 Cards

Rulings for Jared Carthalion, True Heir

explain how Jared Carthalion works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Nov 2020

If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.

Wizards of the Coast 10 Nov 2020

If damage that can't be prevented is dealt to Jared Carthalion while you're the monarch, the damage is dealt and you'll simultaneously put that many +1/+1 counters on it, all before the game checks for lethal damage.

Wizards of the Coast 10 Nov 2020

If the first ability resolves but the target opponent can't become the monarch (perhaps because they also had a Jared Carthalion enter the battlefield earlier in the turn), the current monarch stays the monarch, even if that player is you.

Wizards of the Coast 10 Nov 2020

If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.

Wizards of the Coast 10 Nov 2020

If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.

Wizards of the Coast 10 Nov 2020

If you're the monarch and damage would be dealt to Jared Carthalion at the same time combat damage is dealt to you, Jared Carthalion's last ability will prevent damage and put counters on it before the triggered ability that makes another player the monarch resolves.

Wizards of the Coast 10 Nov 2020

The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.

Wizards of the Coast 10 Nov 2020

There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Jared Carthalion, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRGPlayers write colors as letters: W for white, R for red, G for green.PoliticsPolitics decks turn opponents against each other, making their creatures attack someone else or letting the whole table vote. Goad is the most common tool: a goaded creature must attack, and must attack someone other than you if it can.Open the Politics pageMonarchBeing the monarch means you draw an extra card at the end of each of your turns. Deal combat damage to the monarch and the title passes to you.Open the Monarch page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page