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Matt Murdock, Justice Seeker

Matt Murdock, Justice Seeker

Legendary Creature — Human Advisor Hero

Matt Murdock wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Advisors, Heroes or Humans.

  • Mana cost1 genericwhite
  • White ()
  • Power / toughness2 / 2
  • RarityRare

At the beginning of combat on your turn, you may pay 1 generic. When you do, put a +1/+1 counter on target creature you control.

Each creature you control with a counter on it has ward 1 generic. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1 generic.)

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Archetypes
Themes

Cards That Fit Matt Murdock, Justice Seeker

Picked for what they do in Matt Murdock's deck. When two cards do the same job, the one with the lower comes first. All of them fit Matt Murdock's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Matt Murdock, Justice Seeker does6

The 6 Cards

Similar Commanders

Commanders that share the most with Matt Murdock, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page