- Commander Nexus
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- Medomai the Ageless
Command zone
Medomai the Ageless
Legendary Creature — Sphinx
Medomai the Ageless wants a deck that takes extra turns to pull ahead. It also works in a deck built around Sphinxes.
- Mana cost
- White, Blue ()
- Power / toughness4 / 4
- RarityMythic
Flying
Whenever Medomai deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
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- Archetypes
- Themes
Cards That Fit Medomai the Ageless
Picked for what they do in Medomai the Ageless's deck. When two cards do the same job, the one with the lower comes first. All of them fit Medomai the Ageless's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Medomai the Ageless does6
Rulings for Medomai the Ageless
explain how Medomai the Ageless works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round.
It doesn't matter whose turn it is. In very rare cases, an opponent may be taking an extra turn and gain control of Medomai. Medomai can't attack during that turn.
2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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