Skip to content
  1. Commander Nexus
  2. Commanders
  3. Denzilore Fatehold

Command zone

Denzilore Fatehold

Denzilore Fatehold

Legendary Creature — Elder Sphinx

Denzilore Fatehold wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Elders or Sphinxes.

  • Mana cost1 genericwhiteblueblue
  • White, Blue ()
  • Power / toughness3 / 4
  • RarityMythic

Flash

Flying

Whenever you scry or surveil, put a +1/+1 counter on each creature you control.

Build a deck with Denzilore Fatehold Find it in the app

Archetypes
Themes

Cards That Fit Denzilore Fatehold

Picked for what they do in Denzilore Fatehold's deck. When two cards do the same job, the one with the lower comes first. All of them fit Denzilore Fatehold's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Denzilore Fatehold does6

The 6 Cards

Similar Commanders

Commanders that share the most with Denzilore Fatehold, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection page