- Commander Nexus
- Commanders
- Mendicant Core, Guidelight
Command zone
Mendicant Core, Guidelight
Legendary Artifact Creature — Robot
Mendicant Core wants a deck that fills the table with artifacts that make mana and draw cards. It also suits a deck that casts lots of instant and sorcery spells.
- Mana cost
- White, Blue ()
- Power / toughness* / 3
- RarityRare
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
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- Archetypes
- Themes
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- Artifact Creatures
- Robots
Cards That Fit Mendicant Core, Guidelight
Picked for what they do in Mendicant Core's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mendicant Core's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Mendicant Core, Guidelight
explain how Mendicant Core works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
A player “has max speed” if their speed is 4.
A resolving copy of a permanent spell becomes a token, so the token isn’t “created.” Effects that care about a token being created won’t interact with a token that enters the battlefield from Mendicant Core’s last ability.
Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
The copy remembers any decisions that were made for the original spell as it was cast, including values chosen for X in its mana cost and whether any alternative or additional costs were chosen. For example, if the original artifact spell had kicker and its kicker cost was paid, the copy will also be kicked.
Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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