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Miles "Tails" Prower

Miles "Tails" Prower

Legendary Creature — Fox Artificer

Miles "Tails" Prower wants a deck that turns its Vehicles into creatures and attacks with them. It also works in a deck built around Artificers or Foxes.

  • Mana cost1 genericwhiteblue
  • White, Blue ()
  • Power / toughness3 / 1
  • RarityMythic

Flash

Flying

Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it.

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Archetypes

Cards That Fit Miles "Tails" Prower

Picked for what they do in Miles "Tails" Prower's deck. When two cards do the same job, the one with the lower comes first. All of them fit Miles "Tails" Prower's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Miles "Tails" Prower does6

The 6 Cards

Similar Commanders

Commanders that share the most with Miles "Tails" Prower, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.VehiclesVehicle decks use Vehicles, artifacts that become creatures when you tap your own creatures to crew them. A Vehicle is not a creature the rest of the time, so it survives spells that destroy all creatures and then turns into an attacker when you need it.Open the Vehicles pageVehicle PayoffCares about Vehicles, artifacts that become creatures when crewed, without being one itself. It makes them bigger, gives them abilities, or finds them. Depala, Pilot Exemplar, Fearless Swashbuckler, From Father to SonOpen the Vehicle Payoff pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation page