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Mirri the Cursed

Mirri the Cursed

Legendary Creature — Vampire Cat

Mirri the Cursed wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Cats or Vampires.

  • Mana cost2 genericblackblack
  • Black ()
  • Power / toughness3 / 2
  • RarityRare

Flying, first strike, haste

Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.

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Archetypes
Themes

Cards That Fit Mirri the Cursed

Picked for what they do in Mirri the Cursed's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mirri the Cursed's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Mirri the Cursed does6

The 6 Cards

Rulings for Mirri the Cursed

explain how Mirri the Cursed works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 19 Mar 2021

If Mirri the Cursed is blocking or blocked by a creature that doesn't have first strike or double strike, Mirri will deal combat damage to that creature, then get a +1/+1 counter, then (if the other creature survived) Mirri will be dealt combat damage.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Mirri the Cursed, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page