Skip to content
  1. Commander Nexus
  2. Commanders
  3. Mishra, Claimed by Gix

Command zone

Mishra, Claimed by Gix

Mishra, Claimed by Gix

Legendary Creature — Phyrexian Human Artificer

Mishra wants a deck that gains life over and over and gets rewarded for it. It also suits a deck that sacrifices its own creatures to drain opponents' life.

  • Mana cost2 genericblackred
  • Black, Red ()
  • Power / toughness3 / 5
  • RarityMythic

Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.

Build a deck with Mishra Find it in the app

Archetypes
Themes

Cards That Fit Mishra, Claimed by Gix

Picked for what they do in Mishra's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mishra's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Mishra, Claimed by Gix

explain how Mishra works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 14 Oct 2022

A player prompted to name a card may name the combined back face, and each player has the right to know that combined back face's characteristics at all times.

Wizards of the Coast 14 Oct 2022

Although all the cards in The Brothers' War that create Powerstone tokens create a tapped Powerstone token, entering the battlefield tapped isn't part of the token's definition. Notably, if you create a token that is a copy of a Powerstone token, the token copy won't enter the battlefield tapped.

Wizards of the Coast 14 Oct 2022

If an effect moves a melded permanent to a new zone and then affects "that card," it affects both cards.

Wizards of the Coast 14 Oct 2022

In the Commander variant, a meld card's color identity is determined only by the mana costs and mana symbols in the rules text of its front face. No symbols or rules text of the permanent it melds into are considered.

Wizards of the Coast 14 Oct 2022

Mishra, Lost to Phyrexia enters the battlefield tapped and attacking, but since it wasn't declared as an attacker, no abilities that trigger when a creature attacks will trigger.

Wizards of the Coast 14 Oct 2022

Note that the permanent represented by the combined back faces has a color indicator.

Wizards of the Coast 14 Oct 2022

One card in each pair of meld cards has an ability that instructs you to exile the two cards and meld them. If you control more than one object with one of those names, you select one object with that name to exile.

Wizards of the Coast 14 Oct 2022

Only two cards belonging to the same meld pair can be melded. Tokens, cards that aren't meld cards, or meld cards that don't form a meld pair can't be melded. If an effect instructs a player to meld cards that can't be melded, those cards remain in exile.

Wizards of the Coast 14 Oct 2022

Powerstone tokens are a kind of predefined token. Each one has the artifact subtype "Powerstone" and the ability "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."

Wizards of the Coast 14 Oct 2022

The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that becomes a copy of a melded permanent has only the characteristics of that combined back face, and its mana value is 0.

Wizards of the Coast 14 Oct 2022

When a pair of cards are melded, the result is a single creature that's represented by two cards. If the melded creature dies, both cards are put into your graveyard. As it leaves the battlefield, both of those cards are turned face up again. If the cards are put on the top or bottom of your library, you choose their relative order.

Wizards of the Coast 14 Oct 2022

When two cards are exiled and melded, they each leave the battlefield, then return together as one new object with no relation to either of the objects that left the battlefield. Counters, Auras, Equipment, and other effects that affected those two cards don't affect the melded permanent.

Wizards of the Coast 14 Oct 2022

While a meld card is in any zone other than the battlefield, it has only the characteristics of its front face. The same is true while it's on the battlefield with its front face up.

Wizards of the Coast 14 Oct 2022

While a melded permanent is on the battlefield, it has only the characteristics of its combined back face. Any effects that modify how the new object enters the battlefield will consider only the combined back face.

Wizards of the Coast 14 Oct 2022

You can use the {C} added by a Powerstone token on anything that isn't a nonartifact spell. This includes paying costs to activate abilities of both artifact and nonartifact permanents, paying ward costs, and so on.

Wizards of the Coast 14 Oct 2022

You choose which player or planeswalker Mishra, Lost to Phyrexia is attacking as it enters the battlefield.

16 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Mishra, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.LifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageLife DrainAn opponent loses life and you gain that life from the same effect. Blood Artist, Zulaport Cutthroat. It lets Aristocrats decks win without ever attacking. Every drain card is also tagged Life Gain; this tag is the part where the life comes out of somebody.Open the Life Drain pageLifegain EngineGains you life again and again, on a trigger that keeps happening, rather than once. You start at 40 life in Commander, so life is something to spend as well as a cushion, and a card like this sets off every card that rewards you for gaining it. Soul Warden, Trostani, Selesnya's VoiceOpen the Lifegain Engine pageAristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain pagePhyrexiansPhyrexians are the machine-and-flesh villains of Magic's story, found in every color. Many use poison counters through infect or toxic.Open the Phyrexians pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger page