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Mizzix of the Izmagnus

Mizzix of the Izmagnus

Legendary Creature — Goblin Wizard

Mizzix of the Izmagnus wants a deck that casts lots of instant and sorcery spells. It leads the ready-made Seize Control deck (2015).

  • Mana cost2 genericbluered
  • Blue, Red ()
  • Power / toughness2 / 2
  • RarityMythic

Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.

Instant and sorcery spells you cast cost 1 generic less to cast for each experience counter you have.

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Archetypes

Cards That Fit Mizzix of the Izmagnus

Picked for what they do in Mizzix of the Izmagnus's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mizzix of the Izmagnus's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Mizzix of the Izmagnus does6

The 6 Cards

Decks Led by Mizzix of the Izmagnus

Mizzix of the Izmagnus leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Rulings for Mizzix of the Izmagnus

explain how Mizzix of the Izmagnus works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Nov 2015

All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.

Wizards of the Coast 4 Nov 2015

Each game pack includes a card labeled "Experience" with the suggestion "Place your experience counters here." This card isn't required for play. It's simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.

Wizards of the Coast 4 Nov 2015

Experience counters are the second kind of counters a player can have, joining poison.

Wizards of the Coast 4 Nov 2015

If an instant or sorcery spell you cast has {X} in its mana cost, you choose the value of X before calculating the spell's total cost. For example, if that spell's mana cost is {X}{R} and you have one experience counter, you could choose 5 as the value of X and pay {4}{R} to cast the spell.

Wizards of the Coast 4 Nov 2015

If there are additional costs to cast a spell, or if the cost to cast a spell is increased by an effect (such as the one created by Thalia, Guardian of Thraben's ability), apply those increases before applying cost reductions.

Wizards of the Coast 4 Nov 2015

Mizzix's last ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic component of that cost.

Wizards of the Coast 4 Nov 2015

Mizzix's last ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay.

Wizards of the Coast 4 Nov 2015

The cost reduction can apply to alternative costs such as flashback costs.

Wizards of the Coast 4 Nov 2015

You finish casting a spell, including paying its costs, before Mizzix's first ability triggers. The ability that gives you the experience counter will resolve before the spell that caused it to trigger.

9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Mizzix of the Izmagnus, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpellslingerRewards you for casting instants and sorceries, usually triggering each time you cast one. Storm-Kiln Artist, GuttersnipeOpen the Spellslinger pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer page