- Commander Nexus
- Commanders
- Mizzix, Replica Rider
Command zone
Mizzix, Replica Rider
Legendary Creature — Goblin Wizard
Mizzix wants a deck that casts lots of instant and sorcery spells. It also suits a deck that answers everything its opponents play, then wins late.
- Mana cost
- Blue, Red ()
- Power / toughness4 / 5
- RarityRare
Flying
Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
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- Archetypes
Cards That Fit Mizzix, Replica Rider
Picked for what they do in Mizzix's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mizzix's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Rulings for Mizzix, Replica Rider
explain how Mizzix works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Any spell you cast will be copied if you pay the cost, not just one that requires targets.
If a copy is created, you control the copy. That copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.
If the copied spell has an X whose value was determined as it was cast, the copy has the same value of X.
If the copied spell is modal (that is, it says "Choose one –" or the like), the copy will have the same mode. You can't choose a different one.
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you sacrifice a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.
You may only pay the cost once, as the triggered ability resolves. You can't pay it more than once to get additional copies.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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