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Mizzix, Replica Rider

Mizzix, Replica Rider

Legendary Creature — Goblin Wizard

Mizzix wants a deck that casts lots of instant and sorcery spells. It also suits a deck that answers everything its opponents play, then wins late.

  • Mana cost4 genericred
  • Blue, Red ()
  • Power / toughness4 / 5
  • RarityRare

Flying

Whenever you cast a spell from anywhere other than your hand, you may pay 1 genericblue or red. If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)

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Archetypes

Cards That Fit Mizzix, Replica Rider

Picked for what they do in Mizzix's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mizzix's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Mizzix, Replica Rider

explain how Mizzix works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Dec 2022

Any spell you cast will be copied if you pay the cost, not just one that requires targets.

Wizards of the Coast 2 Dec 2022

If a copy is created, you control the copy. That copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.

Wizards of the Coast 2 Dec 2022

If the copied spell has an X whose value was determined as it was cast, the copy has the same value of X.

Wizards of the Coast 2 Dec 2022

If the copied spell is modal (that is, it says "Choose one –" or the like), the copy will have the same mode. You can't choose a different one.

Wizards of the Coast 2 Dec 2022

The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

Wizards of the Coast 2 Dec 2022

You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you sacrifice a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.

Wizards of the Coast 2 Dec 2022

You may only pay the cost once, as the triggered ability resolves. You can't pay it more than once to get additional copies.

7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Mizzix, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageAikido / RedirectionTurns an opponent's own spell, ability or damage back on them. It changes the spell's target, copies it, or sends the damage somewhere else. Aikido is the community's name for it, borrowed from the martial art. Deflecting Swat, Narset's ReversalOpen the Aikido / Redirection pageSpell CopyingCopies a spell or an ability. The copy is not cast, so it costs nothing extra and does not set off cards that care about casting a spell. Reverberate, Storm-Kiln ArtistOpen the Spell Copying pageControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageStack InteractionActs while a spell is waiting to take effect: countering it, changing what it targets, or copying it. When someone casts a spell it waits on the stack, and every player gets priority, a chance to respond, before it happens. Counterspell, NegateOpen the Stack Interaction pageSelf-SacrificeSacrifices itself as part of its own ability, trading the permanent away for what it does. Evolving Wilds, Mind StoneOpen the Self-Sacrifice page