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Mr. Foxglove

Mr. Foxglove

Legendary Creature — Fox Rogue

Mr. Foxglove wants a deck that puts expensive cards onto the battlefield without paying for them. It also works in a deck built around Foxes or Rogues.

  • Mana cost2 genericgreenwhiteblue
  • White, Blue, Green ()
  • Power / toughness3 / 5
  • RarityMythic

Lifelink

Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.

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Archetypes
Themes

Cards That Fit Mr. Foxglove

Picked for what they do in Mr. Foxglove's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mr. Foxglove's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Mr. Foxglove does6

The 6 Cards

Rulings for Mr. Foxglove

explain how Mr. Foxglove works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 26 Jul 2024

If the number of cards in defending player's hand minus the number of cards in your hand is 0 or less, you won't draw any cards.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Mr. Foxglove, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUGPlayers write colors as letters: W for white, U for blue, G for green. Blue is U because B was already taken by black.Cheat into PlayCheat into Play decks put huge creatures and other expensive cards onto the battlefield without paying their mana costs. A card says "put a creature card from your hand onto the battlefield", and an eight-mana dragon is attacking on turn three. Sneak Attack Kaalia of the Vast Natural OrderOpen the Cheat into Play pageCheat into PlayPuts permanents straight onto the battlefield without casting them, from your deck, your hand or your graveyard. Skipping the cast skips the mana cost, and counterspells with it. Genesis Wave, Coiling OracleOpen the Cheat into Play pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain page