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Nadu, Winged Wisdom

Nadu, Winged Wisdom

Legendary Creature — Bird Wizard

Nadu wants a deck that puts expensive cards onto the battlefield without paying for them. It also works in a deck built around Birds, Library Manipulation or Wizards.

  • Mana cost1 genericgreenblue
  • Blue, Green ()
  • Power / toughness3 / 4
  • RarityRare

Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."

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Archetypes

Cards That Fit Nadu, Winged Wisdom

Picked for what they do in Nadu's deck. When two cards do the same job, the one with the lower comes first. All of them fit Nadu's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Nadu, Winged Wisdom

explain how Nadu works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Jun 2024

If Nadu leaves the battlefield and returns to the battlefield in the same turn, or if Nadu leaves and another Nadu appears, the triggered ability granted by the new one is different than the triggered ability granted by the old one. The one granted by the new Nadu may trigger twice for each creature you control, even if the ability granted by the old Nadu already triggered twice for those creatures that turn. (Note that creatures you control won't have the ability granted by the old one anymore, and if you control multiple Nadus, you won't have the opportunity to take actions before the "legend rule" gets you down to one Nadu.)

Wizards of the Coast 7 Jun 2024

If Nadu leaves the battlefield while one or more triggered abilities generated by the ability it grants are still on the stack, those abilities will still resolve as normal.

Wizards of the Coast 7 Jun 2024

If Nadu somehow enters the battlefield while a spell or ability that targets a creature you control is on the stack, the ability granted by Nadu won't trigger since that creature didn't have that ability when it became the target of that spell or ability.

Wizards of the Coast 7 Jun 2024

If you somehow control more than one Nadu, each permanent you control will have that many instances of the granted ability. These abilities are not redundant. For example, if you control two Nadus and one becomes the target of a spell or ability, each of its granted abilities will trigger. If that same Nadu becomes the target of a spell or ability again later in the turn, each of its granted abilities will trigger again, as each of them have triggered only once so far this turn.

Wizards of the Coast 7 Jun 2024

Nadu, Winged Wisdom's last ability grants a triggered ability to itself as well as other creatures you control.

Wizards of the Coast 7 Jun 2024

The ability that Nadu grants to each creature you control functions independently for each creature. Specifically, the ability can trigger twice each turn for each creature you control, not just twice total.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Nadu, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.Cheat into PlayCheat into Play decks put huge creatures and other expensive cards onto the battlefield without paying their mana costs. A card says "put a creature card from your hand onto the battlefield", and an eight-mana dragon is attacking on turn three. Sneak Attack Kaalia of the Vast Natural OrderOpen the Cheat into Play pageCheat into PlayPuts permanents straight onto the battlefield without casting them, from your deck, your hand or your graveyard. Skipping the cast skips the mana cost, and counterspells with it. Genesis Wave, Coiling OracleOpen the Cheat into Play pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation page