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Narset, Enlightened Master

Narset, Enlightened Master

Legendary Creature — Human Monk

Narset, Enlightened Master wants a deck that casts extra spells for free off the top of its deck. It also works in a deck built around Humans, Library Manipulation or Monks.

  • Mana cost3 genericblueredwhite
  • White, Blue, Red ()
  • Power / toughness3 / 2
  • RarityMythic

First strike, hexproof

Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

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Archetypes

Cards That Fit Narset, Enlightened Master

Picked for what they do in Narset's deck. When two cards do the same job, the one with the lower comes first. All of them fit Narset's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Narset, Enlightened Master

explain how Narset works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 20 Sep 2014

Any exiled cards you don't cast remain in exile.

Wizards of the Coast 20 Sep 2014

Because you're already casting the card using an alternative cost (by casting it without paying its mana cost), you can't pay any other alternative costs for the card, including casting it face down using the morph ability. You can pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.

Wizards of the Coast 20 Sep 2014

If the card has {X} in its mana cost, you must choose 0 as the value for X when casting it.

Wizards of the Coast 20 Sep 2014

The cards are exiled face up. Casting the noncreature cards exiled this way follows the normal rules for casting those cards. You must follow all applicable timing rules. For example, if one of the exiled cards is a sorcery card, you can cast it only during your main phase while the stack is empty.

Wizards of the Coast 20 Sep 2014

You can't play any land cards exiled with Narset.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Narset, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWURPlayers write colors as letters: W for white, U for blue, R for red. Blue is U because B was already taken by black.Cascade/Free CastCascade decks cast extra spells for free, straight from the top of their deck, every time they cast the right card. Cascade turns over cards from the top of your library until it hits a cheaper spell, which you may cast without paying for it.Open the Cascade/Free Cast pageImpulse DrawExiles cards from the top of your library and lets you play them for a short time, usually only that turn. You have to use them or lose them. Act on Impulse Prosper, Tome-BoundOpen the Impulse Draw pageFree CastCan be cast without paying its mana cost when a condition is met, often "if you control your commander". Because it costs nothing, you can still answer something after your mana is already spent. Fierce Guardianship, Deflecting SwatOpen the Free Cast pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation page