- Commander Nexus
- Commanders
- Nazar, the Velvet Fang
Command zone
Nazar, the Velvet Fang
Legendary Creature — Vampire Warlock
Nazar wants a deck that gains life over and over and gets rewarded for it. It also works in a deck built around Vampires or Warlocks.
- Mana cost
- Black ()
- Power / toughness3 / 3
- RarityUncommon
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a feeding counter on Nazar.
Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
Build a deck with Nazar Find it in the app
- Archetypes
Cards That Fit Nazar, the Velvet Fang
Picked for what they do in Nazar's deck. When two cards do the same job, the one with the lower comes first. All of them fit Nazar's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Nazar, the Velvet Fang does6
Rulings for Nazar, the Velvet Fang
explain how Nazar works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Nazar's second ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
If Nazar isn't on the battlefield as its last ability resolves, you can't remove three feeding counters from it, even if it had three or more feeding counters on it before it left the battlefield. You won't draw cards or lose life.
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Nazar's second ability triggers only once.
In a Two-Headed Giant game, life gained by your teammate won't cause Nazar's second ability to trigger, even though it caused your team's life total to increase.
Nazar's second ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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