- Commander Nexus
- Commanders
- Nissa, Vastwood Seer // Nissa, Sage Animist
Command zone
Nissa, Vastwood Seer // Nissa, Sage Animist
Legendary Creature — Elf Scout // Legendary Planeswalker — Nissa
Nissa wants a deck that puts expensive cards onto the battlefield without paying for them. It also suits a deck that makes an army of small creatures and attacks with all of them.
- Mana cost
- Green ()
- Power / toughness2 / 2
- RarityMythic
When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
//
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
−2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
Build a deck with Nissa Find it in the app
- Archetypes
Cards That Fit Nissa, Vastwood Seer
Picked for what they do in Nissa's deck. When two cards do the same job, the one with the lower comes first. All of them fit Nissa's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
plan6
Rulings for Nissa, Vastwood Seer
explain how Nissa works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed, in which case it enters with its back face up.
A Magic Origins planeswalker that enters the battlefield because of the ability of its front face will enter with loyalty counters as normal.
Each face of a double-faced card has its own set of characteristics: name, types, subtypes, power and toughness, loyalty, abilities, and so on. While a double-faced card is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored. While a double-faced card isn't on the battlefield, consider only the characteristics of its front face.
If a double-faced card is manifested, it will be put onto the battlefield face down (this is also true if it's put onto the battlefield face down some other way). Note that "face down" is not synonymous with "with its back face up." A manifested double-faced card is a 2/2 creature with no name, mana cost, creature types, or abilities. While face down, it can't transform. If the front face of a manifested double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced card on the battlefield can't be turned face down.
If a land becomes a creature but hasn't continuously been under its controller's control since that player's most recent turn began, it won't be able to attack and its abilities with {T} in the cost (including mana abilities) won't be able to be activated. In other words, look at how long the permanent itself has been under your control, not how long it's been a creature.
In some rare cases, a spell or ability may cause one of these five cards to transform while it's a creature (front face up) on the battlefield. If this happens, the resulting planeswalker won't have any loyalty counters on it and will subsequently be put into its owner's graveyard.
Nissa, Vastwood Seer is exiled as a result of her second triggered ability. If she enters the battlefield while you control seven or more lands, she won't automatically be exiled and transform.
The back face of a double-faced card (in the case of Magic Origins, the planeswalker face) can't be cast.
The mana value of a double-faced card not on the battlefield is the mana value of its front face.
You can activate Nissa, Sage Animist's second ability even if you already control an Ashaya, the Awoken World. Just after the second token is created, you'll choose one to remain on the battlefield. The other will be put into your graveyard and subsequently cease to exist.
You can activate one of the planeswalker's loyalty abilities the turn it enters the battlefield. However, you may do so only during one of your main phases when the stack is empty. For example, if the planeswalker enters the battlefield during combat, there will be an opportunity for your opponent to remove it before you can activate one of its abilities.
The back face of a double-faced card doesn't have a mana cost. A double-faced permanent with its back face up has a mana value equal to the mana value of its front face. Each back face has a color indicator that defines its color.
You can control two of this permanent, one front-face up and the other back-face up, at the same time.
13 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
Similar Commanders
Commanders that share the most with Nissa, and what they share.























