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  3. Ojer Axonil, Deepest Might // Temple of Power
Ojer Axonil, Deepest Might // Temple of Power

Ojer Axonil, Deepest Might // Temple of Power

Legendary Creature — God // Land

  • Mana cost{2}{R}{R}
  • Colour identityRed
  • Printed inLCI · 2023-11-17
  • Raritymythic

Trample

If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.

When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.

//

(Transforms from Ojer Axonil, Deepest Might.)

{T}: Add {R}.

{2}{R}, {T}: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

Colour identity is every mana symbol printed on the card. A Commander deck may only use cards whose colours are all inside its commander's identity.

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