- Commander Nexus
- Commanders
- Ojer Axonil, Deepest Might // Temple of Power
Command zone
Ojer Axonil, Deepest Might // Temple of Power
Legendary Creature — God // Land
Ojer Axonil wants a deck that removes its creatures and brings them right back to reuse them. It also suits a deck that sacrifices its own creatures to drain opponents' life.
- Mana cost
- Red ()
- Power / toughness4 / 4
- RarityMythic
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
//
(Transforms from Ojer Axonil, Deepest Might.)
: Add
.
,
: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Build a deck with Ojer Axonil Find it in the app
- Archetypes
- Themes
Cards That Fit Ojer Axonil, Deepest Might
Picked for what they do in Ojer Axonil's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ojer Axonil's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
Rulings for Ojer Axonil, Deepest Might
explain how Ojer Axonil works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
For the purpose of Temple of Power's last ability, you need to have controlled the red source that dealt noncombat damage only at the time that the damage was dealt. If it dies or changes control after that point, that damage will still count toward Temple of Power's activation restriction.
If a card that isn't a transforming double-faced card is a copy of Ojer Axonil, Deepest Might, it won't return to the battlefield when it dies.
If Ojer Axonil's second ability and additional replacement effects would modify how damage would be dealt, the player being dealt damage chooses the order in which to apply those effects.
The 4 or more noncombat damage may be dealt by multiple red sources you controlled. For example, if you cast a red spell that dealt 3 damage to a creature and then a red artifact you controlled dealt 1 noncombat damage to a creature, you could activate Temple of Power's last ability.
The comparison between the amount of noncombat damage being dealt and Ojer Axonil's power occurs only once, when the damage would be dealt. Reducing Ojer Axonil's power before noncombat damage is dealt may cause its replacement effect not to apply to that damage.
While you control Ojer Axonil, Deepest Might, if an effect such as that of Chandra's Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
Similar Commanders
Commanders that share the most with Ojer Axonil, and what they share.

















