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Ormos, Archive Keeper

Ormos, Archive Keeper

Legendary Creature — Sphinx

Ormos wants a deck that throws away its own cards on purpose for a reward. It also works in a deck built around Sphinxes.

  • Mana cost4 genericblueblue
  • Blue ()
  • Power / toughness5 / 5
  • RarityRare

Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos.

1 genericblueblue, Discard three cards with different names: Draw five cards.

Build a deck with Ormos Find it in the app

Archetypes
Themes

Cards That Fit Ormos, Archive Keeper

Picked for what they do in Ormos's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ormos's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Ormos, Archive Keeper does6

The 6 Cards

Rulings for Ormos, Archive Keeper

explain how Ormos works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 23 Jun 2020

If a spell or ability causes you to put a card into your hand without specifically using the word "draw," it's not a card drawn.

Wizards of the Coast 23 Jun 2020

If two or more replacement effects would apply to a card-drawing event, the player drawing the card chooses the order in which to apply them.

Wizards of the Coast 23 Jun 2020

If you're instructed to draw more than one card and you have fewer cards in your library, you draw each card in your library, then you begin replacing draws with counters for the remaining draws.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Ormos, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Madness/DiscardDiscard decks throw away their own cards on purpose and play cards that reward each discard. Cards with madness can even be cast for a different, usually cheaper, cost at the moment you discard them.Open the Madness/Discard pageLootingDraws and discards in the same breath. Faithless Looting, Frantic Search. It does not gain you cards. It improves the ones you have, and fills your graveyard on purpose, which is exactly what a reanimator card like Animate Dead wants.Open the Looting pageSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard page