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Oviya, Automech Artisan

Oviya, Automech Artisan

Legendary Creature — Human Artificer

Oviya wants a deck that turns its Vehicles into creatures and attacks with them. It also suits a deck that puts expensive cards onto the battlefield without paying for them.

  • Mana cost3 genericgreen
  • Green ()
  • Power / toughness1 / 2
  • RarityRare

Each creature that's attacking one of your opponents has trample.

green, tap: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.

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Themes

Cards That Fit Oviya, Automech Artisan

Picked for what they do in Oviya's deck. When two cards do the same job, the one with the lower comes first. All of them fit Oviya's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Oviya, Automech Artisan

explain how Oviya works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Feb 2025

In some rare cases, a nonartifact card put onto the battlefield this way will get two +1/+1 counters because some other effect (like that of Mycosynth Lattice) makes it an artifact on the battlefield.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Oviya, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.VehiclesVehicle decks use Vehicles, artifacts that become creatures when you tap your own creatures to crew them. A Vehicle is not a creature the rest of the time, so it survives spells that destroy all creatures and then turns into an attacker when you need it.Open the Vehicles pageVehicle PayoffCares about Vehicles, artifacts that become creatures when crewed, without being one itself. It makes them bigger, gives them abilities, or finds them. Depala, Pilot Exemplar, Fearless Swashbuckler, From Father to SonOpen the Vehicle Payoff pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageCheat into PlayCheat into Play decks put huge creatures and other expensive cards onto the battlefield without paying their mana costs. A card says "put a creature card from your hand onto the battlefield", and an eight-mana dragon is attacking on turn three. Sneak Attack Kaalia of the Vast Natural OrderOpen the Cheat into Play pageCheat into PlayPuts permanents straight onto the battlefield without casting them, from your deck, your hand or your graveyard. Skipping the cast skips the mana cost, and counterspells with it. Genesis Wave, Coiling OracleOpen the Cheat into Play page