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Pearl-Ear, Imperial Advisor

Pearl-Ear, Imperial Advisor

Legendary Creature — Fox Advisor

Pearl-Ear wants a deck that plays lots of enchantments and draws a card for each one. It also works in a deck built around Advisors or Foxes.

  • Mana cost1 genericwhitewhite
  • White ()
  • Power / toughness3 / 4
  • RarityRare

Lifelink

Enchantment spells you cast have affinity for Auras. (They cost 1 generic less to cast for each Aura you control.)

Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)

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Archetypes
Themes

Cards That Fit Pearl-Ear, Imperial Advisor

Picked for what they do in Pearl-Ear's deck. When two cards do the same job, the one with the lower comes first. All of them fit Pearl-Ear's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Pearl-Ear, Imperial Advisor does6

The 6 Cards

Rulings for Pearl-Ear, Imperial Advisor

explain how Pearl-Ear works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Jun 2024

A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.

Wizards of the Coast 7 Jun 2024

A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.

Wizards of the Coast 7 Jun 2024

A creature you control that's the target of an Aura spell isn't modified unless it already has a counter on it, an Equipment attached to it, or an Aura you control attached to it.

Wizards of the Coast 7 Jun 2024

An Aura controlled by another player does not cause a creature you control to be modified.

Wizards of the Coast 7 Jun 2024

If a spell has multiple instances of affinity, each one applies. For example, if you somehow control two Pearl-Ear, Imperial Advisors and you control two Auras, each enchantment spell you cast will cost {4} less to cast.

Wizards of the Coast 7 Jun 2024

If you put an Aura on an opponent's permanent, you still control the Aura, and it still counts for your spells that have affinity for Auras.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Pearl-Ear, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.Aura/EnchantressEnchantress decks fill the battlefield with enchantments and use cards that draw you an extra card every time you cast one. An Aura is an enchantment that attaches to something, usually a creature, and changes it.Open the Aura/Enchantress pageEnchantment PayoffRewards you for casting or controlling enchantments, usually by drawing cards each time one enters. Sram, Senior Edificer, Eidolon of BlossomsOpen the Enchantment Payoff pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer page