- Commander Nexus
- Commanders
- Pearl-Ear, Imperial Advisor
Command zone
Pearl-Ear, Imperial Advisor
Legendary Creature — Fox Advisor
Pearl-Ear wants a deck that plays lots of enchantments and draws a card for each one. It also works in a deck built around Advisors or Foxes.
- Mana cost
- White ()
- Power / toughness3 / 4
- RarityRare
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
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- Archetypes
Cards That Fit Pearl-Ear, Imperial Advisor
Picked for what they do in Pearl-Ear's deck. When two cards do the same job, the one with the lower comes first. All of them fit Pearl-Ear's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Pearl-Ear, Imperial Advisor does6
Rulings for Pearl-Ear, Imperial Advisor
explain how Pearl-Ear works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
A creature you control that's the target of an Aura spell isn't modified unless it already has a counter on it, an Equipment attached to it, or an Aura you control attached to it.
An Aura controlled by another player does not cause a creature you control to be modified.
If a spell has multiple instances of affinity, each one applies. For example, if you somehow control two Pearl-Ear, Imperial Advisors and you control two Auras, each enchantment spell you cast will cost {4} less to cast.
If you put an Aura on an opponent's permanent, you still control the Aura, and it still counts for your spells that have affinity for Auras.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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