- Commander Nexus
- Commanders
- Prossh, Skyraider of Kher
Command zone
Prossh, Skyraider of Kher
Legendary Creature — Dragon
Prossh wants a deck that sacrifices its own creatures to drain opponents' life. It leads the ready-made Power Hungry deck (2013).
- Mana cost
- Black, Red, Green ()
- Power / toughness5 / 5
- RarityMythic
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh gets +1/+0 until end of turn.
Build a deck with Prossh Find it in the app
- Archetypes
- Themes
Cards That Fit Prossh, Skyraider of Kher
Picked for what they do in Prossh's deck. When two cards do the same job, the one with the lower comes first. All of them fit Prossh's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Decks Led by Prossh, Skyraider of Kher
Prossh leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Power HungryOfficial precon
All 100 Cards
Commander · 1
Creatures · 30
- 1×Brooding Saurian
- 1×Capricious Efreet
- 1×Charnelhoard Wurm
- 1×Deathbringer Thoctar
- 1×Deepfire Elemental
- 1×Elvish Skysweeper
- 1×Endless Cockroaches
- 1×Endrek Sahr, Master Breeder
- 1×Fell Shepherd
- 1×Goblin Sharpshooter
- 1×Golgari Guildmage
- 1×Hooded Horror
- 1×Hua Tuo, Honored Physician
- 1×Hunted Troll
- 1×Inferno Titan
- 1×Jade Mage
- 1×Ophiomancer
- 1×Quagmire Druid
- 1×Sakura-Tribe Elder
- 1×Scarland Thrinax
- 1×Sek'Kuar, Deathkeeper
- 1×Shattergang Brothers
- 1×Silklash Spider
- 1×Sprouting Thrinax
- 1×Stalking Vengeance
- 1×Stronghold Assassin
- 1×Terra Ravager
- 1×Viscera Seer
- 1×Walker of the Grove
- 1×Wight of Precinct Six
Instants · 2
Sorceries · 7
Artifacts · 8
Enchantments · 13
Lands · 39
- 1×Akoum Refuge
- 1×Command Tower
- 1×Evolving Wilds
- 7×Forest
- 1×Golgari Guildgate
- 1×Golgari Rot Farm
- 1×Grim Backwoods
- 1×Gruul Guildgate
- 1×Jund Panorama
- 1×Kazandu Refuge
- 1×Khalni Garden
- 1×Kher Keep
- 1×Llanowar Reborn
- 7×Mountain
- 1×Opal Palace
- 1×Rakdos Guildgate
- 1×Rupture Spire
- 1×Savage Lands
- 6×Swamp
- 1×Temple of the False God
- 1×Terramorphic Expanse
- 1×Vivid Grove
Rulings for Prossh, Skyraider of Kher
explain how Prossh works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the commander tax.
The first ability triggers when you cast Prossh, not when it enters the battlefield. This means that it will resolve before Prossh, so any Kobold tokens it creates will be put onto the battlefield before Prossh. If Prossh enters the battlefield without being cast, the ability will not trigger.
You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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