- Commander Nexus
- Commanders
- Psemilla, Meletian Poet
Command zone
Psemilla, Meletian Poet
Legendary Creature — Human Bard
Psemilla wants a deck that makes an army of small creatures and attacks with all of them. It also works in a deck built around Bards or Humans.
- Mana cost
- White ()
- Power / toughness1 / 1
- RarityUncommon
Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token.
At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Cards That Fit Psemilla, Meletian Poet
Picked for what they do in Psemilla's deck. When two cards do the same job, the one with the lower comes first. All of them fit Psemilla's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Psemilla, Meletian Poet does6
Rulings for Psemilla, Meletian Poet
explain how Psemilla works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If you cast an enchantment spell during a turn before Psemilla is on the battlefield, its first ability won't trigger that turn even if you cast another enchantment spell later in the turn.
Psemilla's last ability checks at the moment it would trigger to see if you control five or more enchantments. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control five or more enchantments at that time, the ability won't resolve and none of its effects will happen. If you do, it doesn't matter what happens to those enchantments later in the turn.
2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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