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Purphoros, Bronze-Blooded

Purphoros, Bronze-Blooded

Legendary Enchantment Creature — God

Purphoros wants a deck that puts expensive cards onto the battlefield without paying for them. It also suits a deck that plays cheap creatures and attacks from the first turns.

  • Mana cost4 genericred
  • Red ()
  • Power / toughness7 / 6
  • RarityMythic

Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Other creatures you control have haste.

2 genericred: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

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Cards That Fit Purphoros, Bronze-Blooded

Picked for what they do in Purphoros's deck. When two cards do the same job, the one with the lower comes first. All of them fit Purphoros's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Purphoros, Bronze-Blooded

explain how Purphoros works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 24 Jan 2020

As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.

Wizards of the Coast 24 Jan 2020

Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.

Wizards of the Coast 24 Jan 2020

Counters put on a God remain on it while it’s not a creature, even if they have no effect.

Wizards of the Coast 24 Jan 2020

Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

Wizards of the Coast 24 Jan 2020

If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.

Wizards of the Coast 24 Jan 2020

If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

Wizards of the Coast 24 Jan 2020

If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.

Wizards of the Coast 24 Jan 2020

If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

Wizards of the Coast 24 Jan 2020

If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.

Wizards of the Coast 24 Jan 2020

Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.

Wizards of the Coast 24 Jan 2020

The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.

Wizards of the Coast 24 Jan 2020

The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.

Wizards of the Coast 24 Jan 2020

When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

13 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Purphoros, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.Cheat into PlayCheat into Play decks put huge creatures and other expensive cards onto the battlefield without paying their mana costs. A card says "put a creature card from your hand onto the battlefield", and an eight-mana dragon is attacking on turn three. Sneak Attack Kaalia of the Vast Natural OrderOpen the Cheat into Play pageCheat into PlayPuts permanents straight onto the battlefield without casting them, from your deck, your hand or your graveyard. Skipping the cast skips the mana cost, and counterspells with it. Genesis Wave, Coiling OracleOpen the Cheat into Play pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageSelf-SacrificeSacrifices itself as part of its own ability, trading the permanent away for what it does. Evolving Wilds, Mind StoneOpen the Self-Sacrifice pageAggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageHaste EnablerLets your creatures attack or use tap abilities the turn they arrive, instead of waiting out summoning sickness. Rhythm of the Wild, AngerOpen the Haste Enabler pageGods / DevotionGods, and cards that count your devotion: the number of mana symbols of one color among the costs of your permanents. The Theros Gods cannot be destroyed, and only become creatures when your devotion to their color is high enough.Open the Gods / Devotion pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page