- Commander Nexus
- Commanders
- Raffine, Scheming Seer
Command zone
Raffine, Scheming Seer
Legendary Creature — Sphinx Demon
Raffine wants a deck that throws away its own cards on purpose for a reward. It also works in a deck built around Demons or Sphinxes.
- Mana cost
- White, Blue, Black ()
- Power / toughness1 / 4
- RarityMythic
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
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- Archetypes
Cards That Fit Raffine, Scheming Seer
Picked for what they do in Raffine's deck. When two cards do the same job, the one with the lower comes first. All of them fit Raffine's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Raffine, Scheming Seer does6
Rulings for Raffine, Scheming Seer
explain how Raffine works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Connive X is a variant of connive. If a creature connives X, its controller will draw X cards, discard X cards, then then put a number of +1/+1 counters on the conniving permanent equal to the number of nonland cards discarded this way.
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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