Ramses wants a deck that wins on the spot by putting a few key cards together. It also suits a deck that is built around one creature type, like Elves or Dragons.
Mana cost
Blue, Black ()
Power / toughness4 / 4
RarityRare
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
Picked for what they do in Ramses's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ramses's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
explain how Ramses works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Wizards of the Coast9 Sep 2022
As long as that player was attacked this turn by an Assassin you controlled, Ramses, Assassin Lord’s last ability triggers when that player loses the game for any reason, not just due to combat damage. This is true even if the Assassin is no longer on the battlefield, no longer under your control, or no longer an Assassin at the time that player loses the game.
Wizards of the Coast9 Sep 2022
For the last ability to trigger, an Assassin you controlled must have attacked the player. Attacking a planeswalker the player controls won’t count.
Wizards of the Coast9 Sep 2022
If you attack an opponent with a non-Assassin creature and that creature becomes an Assassin after attackers were declared, that player was not “attacked” this turn by an Assassin you controlled.
Wizards of the Coast9 Sep 2022
Similarly, if an Assassin enters the battlefield under your control attacking a player, that creature didn’t “attack” and won’t cause this ability to trigger.
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.ComboCombo decks hunt for a few specific cards that win the game on the spot once they are all together. Many repeat an action over and over without end, which players call an infinite combo; the rest of the deck searches for the pieces and protects them.Open the Combo pageAlt-Win ConditionWins the game outright when its condition is met, instead of reducing opponents to zero life. It is worth building more than one way to win, because a deck resting on a single alternate win condition folds to one well-timed answer. Thassa's Oracle, Laboratory ManiacOpen the Alt-Win Condition pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageTypal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageAssassinsAssassins are mostly black creatures that often destroy another creature. Many have deathtouch, so any damage they deal to a creature destroys it.Open the Assassins page
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