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Ezio Auditore da Firenze

Ezio Auditore da Firenze

Legendary Creature — Human Assassin

Ezio Auditore da Firenze wants a deck that wins on the spot by putting a few key cards together. It also suits a deck that is built around one creature type, like Elves or Dragons.

  • Mana cost1 genericblack
  • All five colors ()
  • Power / toughness3 / 2
  • RarityMythic

Menace

Assassin spells you cast have freerunning blackblack. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Whenever Ezio deals combat damage to a player, you may pay whiteblueblackredgreen if that player has 10 or less life. When you do, that player loses the game.

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Archetypes
Themes

Cards That Fit Ezio Auditore da Firenze

Picked for what they do in Ezio Auditore da Firenze's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ezio Auditore da Firenze's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Ezio Auditore da Firenze

explain how Ezio Auditore da Firenze works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 5 Jul 2024

Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.

Wizards of the Coast 5 Jul 2024

When Ezio’s triggered ability resolves, it checks to see if that player has 10 or less life at that time. If they do, you may pay {W}{U}{B}{R}{G}. A second “reflexive” ability triggers when you pay this cost. Each player may respond to that triggered ability as normal, but it doesn’t matter what happens to the damaged player’s life total at that point; when that reflexive triggered ability resolves, that player will lose the game no matter what their life total is.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Ezio Auditore da Firenze, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBRGPlayers write colors as letters: W for white, U for blue, B for black, R for red, G for green. Blue is U because B was already taken by black.ComboCombo decks hunt for a few specific cards that win the game on the spot once they are all together. Many repeat an action over and over without end, which players call an infinite combo; the rest of the deck searches for the pieces and protects them.Open the Combo pageAlt-Win ConditionWins the game outright when its condition is met, instead of reducing opponents to zero life. It is worth building more than one way to win, because a deck resting on a single alternate win condition folds to one well-timed answer. Thassa's Oracle, Laboratory ManiacOpen the Alt-Win Condition pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageTypal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageAssassinsAssassins are mostly black creatures that often destroy another creature. Many have deathtouch, so any damage they deal to a creature destroys it.Open the Assassins pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageAlternative CostLets you cast a spell by paying some other cost instead of its mana cost, like life, a card from your hand, or nothing at all.Open the Alternative Cost page