- Commander Nexus
- Commanders
- Ezio Auditore da Firenze
Command zone
Ezio Auditore da Firenze
Legendary Creature — Human Assassin
Ezio Auditore da Firenze wants a deck that wins on the spot by putting a few key cards together. It also suits a deck that is built around one creature type, like Elves or Dragons.
- Mana cost
- All five colors ()
- Power / toughness3 / 2
- RarityMythic
Menace
Assassin spells you cast have freerunning . (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay if that player has 10 or less life. When you do, that player loses the game.
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- Archetypes
- Themes
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- Assassins
- Humans
Cards That Fit Ezio Auditore da Firenze
Picked for what they do in Ezio Auditore da Firenze's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ezio Auditore da Firenze's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
Rulings for Ezio Auditore da Firenze
explain how Ezio Auditore da Firenze works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
When Ezio’s triggered ability resolves, it checks to see if that player has 10 or less life at that time. If they do, you may pay {W}{U}{B}{R}{G}. A second “reflexive” ability triggers when you pay this cost. Each player may respond to that triggered ability as normal, but it doesn’t matter what happens to the damaged player’s life total at that point; when that reflexive triggered ability resolves, that player will lose the game no matter what their life total is.
2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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