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Rasputin Dreamweaver

Rasputin Dreamweaver

Legendary Creature — Human Wizard

Rasputin Dreamweaver wants a deck that plays lots of planeswalkers and keeps them safe. It also works in a deck built around Humans or Wizards.

  • Mana cost4 genericwhiteblue
  • White, Blue ()
  • Power / toughness4 / 1
  • RarityRare

Rasputin enters with seven dream counters on it.

Remove a dream counter from Rasputin: Add colorless.

Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.

At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.

Rasputin can't have more than seven dream counters on it.

Build a deck with Rasputin Dreamweaver Find it in the app

Archetypes
Themes

Cards That Fit Rasputin Dreamweaver

Picked for what they do in Rasputin Dreamweaver's deck. When two cards do the same job, the one with the lower comes first. All of them fit Rasputin Dreamweaver's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Rasputin Dreamweaver does6

The 6 Cards

Rulings for Rasputin Dreamweaver

explain how Rasputin Dreamweaver works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Oct 2009

If a number of dream counters would be put on Rasputin Dreamweaver for any reason that would bring the total number of dream counters on it to eight or more, the total number of dream counters on it is brought to seven instead.

Wizards of the Coast 1 Oct 2009

If a permanent with eight or more dream counters on it becomes a copy of Rasputin Dreamweaver (or just gains its last ability), all dream counters except seven are removed from it as a state-based action.

Wizards of the Coast 1 Oct 2009

The fourth ability has an "intervening 'if' clause," so it won't trigger at all unless Rasputin Dreamweaver started the turn untapped.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Rasputin Dreamweaver, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.SuperfriendsSuperfriends decks play lots of planeswalkers and protect them so they can use their abilities turn after turn. A planeswalker stays in play and uses one ability each turn by adding or removing loyalty counters; opponents can attack it to knock those counters off.Open the Superfriends pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page