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Rev, Tithe Extractor

Rev, Tithe Extractor

Legendary Creature — Human Rogue

Rev wants a deck that makes lots of Treasure and turns it into extra mana. It also suits a deck that makes an army of small creatures and attacks with all of them.

  • Mana cost3 genericblack
  • Black ()
  • Power / toughness3 / 3
  • RarityRare

Whenever you attack, target creature gains deathtouch until end of turn.

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with "tap, Sacrifice this token: Add one mana of any color.")

Build a deck with Rev Find it in the app

Archetypes

Cards That Fit Rev, Tithe Extractor

Picked for what they do in Rev's deck. When two cards do the same job, the one with the lower comes first. All of them fit Rev's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Rev, Tithe Extractor

explain how Rev works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 8 Nov 2024

An effect that instructs you to "cast" a card doesn't allow you to play lands.

Wizards of the Coast 8 Nov 2024

If you leave the game, cards exiled face down with Rev's last ability remain exiled face down indefinitely. No player may look at them.

Wizards of the Coast 8 Nov 2024

You may look at and cast cards exiled face down with Rev's last ability even if Rev leaves the battlefield. If another player gains control of Rev, that player can't look at or cast the cards you exiled with its last ability, and you still can.

Wizards of the Coast 8 Nov 2024

You pay all costs and follow all timing rules for spells cast with the permission granted by Rev's last ability. For example, if the exiled card is a sorcery, you may cast it only during your main phase while the stack is empty.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Rev, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.TreasuresTreasure decks make lots of Treasures, small artifact tokens you can trade in for one mana of any color, then spend that mana on big plays. Many of the same cards reward you for having or sacrificing artifacts, so each Treasure does two jobs.Open the Treasures pageTreasure EngineProduces Treasure tokens repeatedly. A Treasure is a small artifact token you sacrifice for one mana of any color. Something that keeps making them is mana acceleration and, at the same time, a steady supply of artifacts to sacrifice for anything that wants them. Smothering Tithe, Dockside Extortionist, Goldspan DragonOpen the Treasure Engine pageTreasureCreates or cares about Treasure tokens: small artifacts you can sacrifice for one mana of any color. Saving them up lets you cast something big early, or feed anything that likes sacrificing artifacts.Open the Treasure pageTokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageToken EngineMakes tokens again and again rather than once. A token is a creature or other permanent created by a card, with no card of its own. Something that makes one token gives you a body; something that makes them every turn gives you a board you can keep rebuilding after it is cleared. Grave Titan, Bitterblossom, OphiomancerOpen the Token Engine pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger page