Skip to content
  1. Commander Nexus
  2. Commanders
  3. Rhoda, Geist Avenger

Command zone

Rhoda, Geist Avenger

Rhoda, Geist Avenger

Legendary Creature — Human Soldier

Rhoda wants a deck that keeps making its creatures bigger turn after turn. It comes with a built-in partner, Timin, Youthful Geist, and the two can lead one deck together.

  • Mana cost3 genericwhite
  • White ()
  • Power / toughness3 / 3
  • RarityRare

Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.)

Vigilance

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.

Build a deck with Rhoda Find it in the app

Archetypes
Themes

Cards That Fit Rhoda, Geist Avenger

Picked for what they do in Rhoda's deck. When two cards do the same job, the one with the lower comes first. All of them fit Rhoda's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Rhoda, Geist Avenger does6

The 6 Cards

Similar Commanders

Commanders that share the most with Rhoda, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page