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Rin and Seri, Inseparable

Rin and Seri, Inseparable

Legendary Creature — Dog Cat

Rin and Seri wants a deck that is built around one creature type, like Elves or Dragons. It leads the ready-made Raining Cats and Dogs deck (2024).

  • Mana cost1 genericredgreenwhite
  • White, Red, Green ()
  • Power / toughness4 / 4
  • RarityMythic

Whenever you cast a Dog spell, create a 1/1 green Cat creature token.

Whenever you cast a Cat spell, create a 1/1 white Dog creature token.

redgreenwhite, tap: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.

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Themes

Cards That Fit Rin and Seri, Inseparable

Picked for what they do in Rin and Seri's deck. When two cards do the same job, the one with the lower comes first. All of them fit Rin and Seri's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

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The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Rin and Seri, Inseparable

explain how Rin and Seri works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 23 Jun 2020

An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

Wizards of the Coast 23 Jun 2020

If the chosen target is an illegal target by the time Rin and Seri's last ability tries to resolve, the ability won't resolve. You won't gain life.

Wizards of the Coast 23 Jun 2020

Rin and Seri's first two abilities don't trigger when you cast Rin and Seri.

Wizards of the Coast 23 Jun 2020

The amount of damage Rin and Seri's last ability deals is determined only as that ability resolves. If Rin and Seri is still on the battlefield, it'll count itself.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Rin and Seri, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRGPlayers write colors as letters: W for white, R for red, G for green.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageToken EngineMakes tokens again and again rather than once. A token is a creature or other permanent created by a card, with no card of its own. Something that makes one token gives you a body; something that makes them every turn gives you a board you can keep rebuilding after it is cleared. Grave Titan, Bitterblossom, OphiomancerOpen the Token Engine pageBurnDeals damage directly, to creatures or to players. Because it can hit a player as easily as a creature, the same card can remove a blocker or finish off an opponent. Lightning Bolt, Blasphemous ActOpen the Burn pageLifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageLifegain EngineGains you life again and again, on a trigger that keeps happening, rather than once. You start at 40 life in Commander, so life is something to spend as well as a cushion, and a card like this sets off every card that rewards you for gaining it. Soul Warden, Trostani, Selesnya's VoiceOpen the Lifegain Engine pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain pageBurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageCatsCats are mostly white and green creatures, from house cats to great lions.Open the Cats page