- Commander Nexus
- Commanders
- Samut, the Driving Force
Command zone
Samut, the Driving Force
Legendary Creature — Human Warrior Cleric
Samut wants a deck that is built around one creature type, like Elves or Dragons. It also suits a deck that makes an army of small creatures and attacks with all of them.
- Mana cost
- White, Red, Green ()
- Power / toughness4 / 5
- RarityRare
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost less to cast, where X is your speed.
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- Archetypes
Cards That Fit Samut, the Driving Force
Picked for what they do in Samut's deck. When two cards do the same job, the one with the lower comes first. All of them fit Samut's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Rulings for Samut, the Driving Force
explain how Samut works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
A player “has max speed” if their speed is 4.
Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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