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Sanar, Innovative First-Year

Sanar, Innovative First-Year

Legendary Creature — Goblin Sorcerer

Sanar wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Goblins, Library Manipulation or Sorcerers.

  • Mana cost2 genericblue or redblue or red
  • Blue, Red ()
  • Power / toughness2 / 4
  • RarityRare

Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.

Build a deck with Sanar Find it in the app

Archetypes
Themes

Cards That Fit Sanar, Innovative First-Year

Picked for what they do in Sanar's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sanar's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Sanar, Innovative First-Year

explain how Sanar works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 17 Nov 2025

Lands are normally colorless permanents, even if they tap for mana of a certain color.

Wizards of the Coast 17 Nov 2025

The colors are white, blue, black, red, and green. Colorless is not a color.

Wizards of the Coast 17 Nov 2025

The value of X is calculated only once, as Sanar's ability resolves.

Wizards of the Coast 17 Nov 2025

You pay all costs and follow all timing rules for cards cast this way. For example, if an exiled card is a sorcery card, you may cast it only during your main phase while the stack is empty.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Sanar, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation page