- Commander Nexus
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- Sarulf, Realm Eater
Command zone
Sarulf, Realm Eater
Legendary Creature — Wolf
Sarulf wants a deck that keeps making its creatures bigger turn after turn. It also suits a deck that sacrifices its own creatures to drain opponents' life.
- Mana cost
- Black, Green ()
- Power / toughness3 / 3
- RarityRare
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
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- Archetypes
- Themes
Cards That Fit Sarulf, Realm Eater
Picked for what they do in Sarulf's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sarulf's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Sarulf, Realm Eater
explain how Sarulf works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Choosing to remove all the +1/+1 counters on Sarulf won't affect any other counters it may have.
If Sarulf doesn't have any +1/+1 counters on it as your upkeep begins, its last ability won't trigger at all. If the ability does trigger, it will check again as it tries to resolve. If Sarulf doesn't have any +1/+1 counters on it at that time, the ability won't do anything. No other permanents will be exiled.
If Sarulf isn't on the battlefield as its last ability starts to resolve, you can't remove any +1/+1 counters from it, even if it had +1/+1 counters when it was last on the battlefield. No other permanents will be exiled.
If you do remove +1/+1 counters, you must remove all of them. You can't fine-tune the carnage by only removing some of them.
It doesn't matter which graveyard the permanent is put into as long as an opponent controlled it when it last existed on the battlefield.
You choose whether to remove +1/+1 counters as the last ability is resolving. If you do, the appropriate permanents are then exiled. No one can respond to your choice or take actions during this process.
You may choose to remove Sarulf's +1/+1 counters even if that would cause lethal damage to be marked on Sarulf. If you do this, Sarulf will die after its last ability is finished resolving. But it won't have gone alone! Legendary.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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