- Commander Nexus
- Commanders
- Scorpion, Seething Striker
Command zone
Scorpion, Seething Striker
Legendary Creature — Scorpion Human Villain
Scorpion wants a deck that throws away its own cards on purpose for a reward. It also works in a deck built around Humans, Scorpions or Villains.
- Mana cost
- Black ()
- Power / toughness3 / 3
- RarityUncommon
Deathtouch
At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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- Archetypes
Cards That Fit Scorpion, Seething Striker
Picked for what they do in Scorpion's deck. When two cards do the same job, the one with the lower comes first. All of them fit Scorpion's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Scorpion, Seething Striker does6
Rulings for Scorpion, Seething Striker
explain how Scorpion works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger "when [that creature] connives" will trigger.
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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