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Sharkey, Tyrant of the Shire

Sharkey, Tyrant of the Shire

Legendary Creature — Avatar Rogue

Sharkey wants a deck that slows the whole table down with rules everyone must follow. It also works in a deck built around Avatars or Rogues.

  • Mana cost2 genericblueblack
  • Blue, Black ()
  • Power / toughness2 / 4
  • RarityRare

Activated abilities of lands your opponents control can't be activated unless they're mana abilities.

Sharkey has all activated abilities of lands your opponents control except mana abilities.

Mana of any type can be spent to activate Sharkey's abilities.

Build a deck with Sharkey Find it in the app

Archetypes
Themes

Cards That Fit Sharkey, Tyrant of the Shire

Picked for what they do in Sharkey's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sharkey's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Sharkey, Tyrant of the Shire does6

The 6 Cards

Rulings for Sharkey, Tyrant of the Shire

explain how Sharkey works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Jun 2023

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.

Wizards of the Coast 16 Jun 2023

An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

Wizards of the Coast 16 Jun 2023

If an activated ability of a land an opponent controls references the card it's printed on by name, treat Sharkey, Tyrant of the Shire's version of that ability as though it referenced Sharkey, Tyrant of the Shire by name instead.

Wizards of the Coast 16 Jun 2023

Sharkey, Tyrant of the Shire gains only activated abilities, excluding activated mana abilities. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.

Wizards of the Coast 16 Jun 2023

Sharkey, Tyrant of the Shire's last ability uses a new template indicating that you may spend mana as though it were mana of any type to activate Sharkey, Tyrant of the Shire's abilities. The six types of mana are white, blue, black, red, green, and colorless.

Wizards of the Coast 16 Jun 2023

Snow mana is not a type of mana. Sharkey, Tyrant of the Shire's last ability won't let you pay a snow cost using mana produced by a nonsnow source.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Sharkey, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.StaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageAbility SuppressionSwitches abilities off instead of removing the permanent itself. It stops activated abilities from being used, stops triggers from firing, or stops library searching. Linvala, Keeper of Silence, Torpor OrbOpen the Ability Suppression pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax page