Sivitri wants a deck that makes attacking it too costly, so opponents fight each other. It also suits a deck that searches its deck for the right answer to each problem.
Mana cost
Blue, Black ()
Loyalty4
RarityMythic
+1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.
−3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Picked for what they do in Sivitri's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sivitri's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
explain how Sivitri works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Wizards of the Coast9 Sep 2022
A player who controls a creature that “attacks if able” can decline to pay additional costs to have that creature attack. If they do and there’s no other player or planeswalker to attack, that creature simply doesn’t attack.
Wizards of the Coast9 Sep 2022
In a Two-Headed Giant game, creatures can attack your teammate and planeswalkers your teammate controls without requiring a life payment.
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.PillowfortPillowfort decks make attacking you so costly or unappealing that opponents attack each other instead. Cards like Ghostly Prison make a player pay mana for every creature that attacks you, buying time for your own plan.Open the Pillowfort pageRattlesnakeDiscourages attacks rather than preventing them, making an attack expensive or unappealing enough that opponents pick somebody else. Named for a rattlesnake's warning: the point is to be left alone. Propaganda, Sphere of SafetyOpen the Rattlesnake pageAttack TaxCharges opponents mana to attack you, or stops them attacking at all. Because it sits on a permanent, it keeps working every turn rather than answering one attack. Propaganda, Ghostly PrisonOpen the Attack Tax pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax pageToolboxToolbox decks carry one perfect answer for each kind of problem, plus plenty of cards that search the deck for whichever one they need. A card that searches your deck for another card is called a tutor.Open the Toolbox pageRepeatable TutorA search for a card that you can repeat, because it sits on a permanent rather than being a one-time spell. It works as an ability or a trigger, and it is the heart of a Toolbox deck: one card that can find the right answer every turn. Sisay, Weatherlight Captain, Survival of the Fittest, Birthing PodOpen the Repeatable Tutor pageTutorSearches your deck for a specific card. Because a Commander deck may only contain one copy of each card, a tutor is how you reliably find the exact one you need. See the Tutor tier tags for how broad each search is. Demonic TutorOpen the Tutor pageTutor - NarrowFinds a specific class of card: a subtype, a named card, an Equipment, or one capped by mana value. Steelshaper's Gift, Captain Sisay, Green Sun's Zenith.Open the Tutor - Narrow pageStaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageCommander / Lieutenants MatterCards that get better while your commander is on the battlefield. Lieutenant is the keyword for it: those creatures gain a bonus as long as you control your commander.Open the Commander / Lieutenants Matter page
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