Skip to content
  1. Commander Nexus
  2. Commanders
  3. Sméagol, Helpful Guide

Command zone

Sméagol, Helpful Guide

Sméagol, Helpful Guide

Legendary Creature — Halfling Horror

Sméagol wants a deck that wins by emptying its opponents' decks. It also works in a deck built around Halflings, Horrors or Library Manipulation.

  • Mana cost1 genericblackgreen
  • Black, Green ()
  • Power / toughness4 / 2
  • RarityRare

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.

Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.

Build a deck with Sméagol Find it in the app

Archetypes
Tags

Cards That Fit Sméagol, Helpful Guide

Picked for what they do in Sméagol's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sméagol's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Sméagol, Helpful Guide

explain how Sméagol works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Jun 2023

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

Wizards of the Coast 16 Jun 2023

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

Wizards of the Coast 16 Jun 2023

Each time the Ring tempts you, you must choose a creature if you control one.

Wizards of the Coast 16 Jun 2023

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

Wizards of the Coast 16 Jun 2023

Sméagol, Helpful Guide doesn't need to have been on the battlefield when the creature died. For example, if a creature dies under your control during combat on your turn and you cast Sméagol, Helpful Guide during your second main phase, its first ability will trigger at the beginning of your end step.

Wizards of the Coast 16 Jun 2023

Sméagol, Helpful Guide's first ability will trigger only once during your end step, no matter how many creatures died under your control this turn. However, if no creatures have died under your control so far this turn as your end step begins, the ability won't trigger at all. It's not possible to cause a creature to die under your control during the end step in time to have the ability trigger.

Wizards of the Coast 16 Jun 2023

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

Wizards of the Coast 16 Jun 2023

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

Wizards of the Coast 16 Jun 2023

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Sméagol, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBGPlayers write colors as letters: B for black, G for green.MillMill decks win by emptying opponents' libraries, the decks they draw from: a player who has to draw from an empty library loses the game. Milling means putting cards from the top of a library straight into the graveyard.Open the Mill pageMillPuts cards from the top of a player's library, the deck they draw from, straight into their graveyard. Aimed at opponents it can win the game, because a player who has to draw from an empty library loses.Open the Mill pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation pageThe Ring Tempts YouWhenever the Ring tempts you, you choose one of your creatures as your Ring-bearer and the Ring gets stronger. It comes from Magic's Lord of the Rings cards, and the Ring gains up to four abilities.Open the The Ring Tempts You pageThe RingFrom the Lord of the Rings set. When "the Ring tempts you", you choose one of your creatures to be your Ring-bearer, and it gains new abilities. Each time the temptation happens, the Ring grows stronger.Open the The Ring page