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Command zone

Spider-Punk

Spider-Punk

Legendary Creature — Spider Human Hero

Spider-Punk wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Heroes, Humans or Spiders.

  • Mana cost1 genericred
  • Red ()
  • Power / toughness2 / 1
  • RarityRare

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Other Spiders you control have riot.

Spells and abilities can't be countered.

Damage can't be prevented.

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Archetypes
Themes

Cards That Fit Spider-Punk

Picked for what they do in Spider-Punk's deck. When two cards do the same job, the one with the lower comes first. All of them fit Spider-Punk's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Rulings for Spider-Punk

explain how Spider-Punk works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 19 Sep 2025

If a creature entering the battlefield has riot but can't have +1/+1 counters put on it, it gains haste.

Wizards of the Coast 19 Sep 2025

If you choose for a creature with riot to gain haste, it gains haste indefinitely. It doesn't lose it as the turn ends or if another player gains control of it.

Wizards of the Coast 19 Sep 2025

Riot is a replacement effect. Players can't respond to your choice of a +1/+1 counter or haste.

Wizards of the Coast 19 Sep 2025

While Spider-Punk is on the battlefield, spells and abilities can still be the target of another spell or ability that would normally counter them, but they won't be countered as that spell or ability resolves.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Spider-Punk, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageCounter ProtectionStops your spells from being countered, so an opponent cannot cancel them. It is insurance for a deck with one big spell it cannot afford to lose. Cavern of Souls, Dovin's VetoOpen the Counter Protection pageSpidersSpiders are mostly green, and most have reach, which lets them block flying creatures. Magic's Spider-Man cards count too.Open the Spiders page