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Squall, Gunblade Duelist

Squall, Gunblade Duelist

Legendary Creature — Human Mercenary

Squall wants a deck that deals damage straight to its opponents. It also works in a deck built around Humans or Mercenaries.

  • Mana costredwhiteblack
  • White, Black, Red ()
  • Power / toughness3 / 2
  • RarityRare

First strike

As Squall enters, choose a number.

Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.

Build a deck with Squall Find it in the app

Archetypes
Themes
  • Humans
  • Mercenaries

Cards That Fit Squall, Gunblade Duelist

Picked for what they do in Squall's deck. When two cards do the same job, the one with the lower comes first. All of them fit Squall's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Squall, Gunblade Duelist does6

The 6 Cards

Rulings for Squall, Gunblade Duelist

explain how Squall works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

If Squall isn't on the battlefield as its last ability resolves, use its power as it last existed on the battlefield to determine how much damage the ability deals.

Wizards of the Coast 2 Oct 2025

Squall's last ability checks the power and toughness of the attacking creatures at the moment it would trigger. If none of them have power or toughness equal to the chosen number, the ability won't trigger at all. If it does trigger, the ability will check the power and toughness of those creatures as it tries to resolve. If none of them have power or toughness equal to the chosen number, the ability won't resolve and none of its effects will happen. If any of those creatures have left the battlefield since the first time the ability checked their power and toughness, use their power and toughness as they last existed on the battlefield.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Squall, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWBRPlayers write colors as letters: W for white, B for black, R for red.BurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger pageBurnDeals damage directly, to creatures or to players. Because it can hit a player as easily as a creature, the same card can remove a blocker or finish off an opponent. Lightning Bolt, Blasphemous ActOpen the Burn page