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Starling, Aerial Ally

Starling, Aerial Ally

Legendary Creature — Human Hero

Starling wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Heroes or Humans.

  • Mana cost4 genericwhite
  • White ()
  • Power / toughness3 / 4
  • RarityCommon

Flying

When Starling enters, another target creature you control gains flying until end of turn.

Build a deck with Starling Find it in the app

Archetypes
Themes

Cards That Fit Starling, Aerial Ally

Picked for what they do in Starling's deck. When two cards do the same job, the one with the lower comes first. All of them fit Starling's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Starling, Aerial Ally does6

The 6 Cards

Similar Commanders

Commanders that share the most with Starling, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value page