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Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner

Legendary Creature — Human Shaman

Subira wants a deck that throws away its own cards on purpose for a reward. It also works in a deck built around Humans or Shaman.

  • Mana cost2 genericred
  • Red ()
  • Power / toughness2 / 3
  • RarityRare

Haste

1 generic: Another target creature with power 2 or less can't be blocked this turn.

1 genericred, tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

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Archetypes
Themes

Cards That Fit Subira, Tulzidi Caravanner

Picked for what they do in Subira's deck. When two cards do the same job, the one with the lower comes first. All of them fit Subira's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Subira, Tulzidi Caravanner does6

The 6 Cards

Rulings for Subira, Tulzidi Caravanner

explain how Subira works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 23 Jun 2020

If the target creature's power is greater than 2 as the first activated ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 2 after the ability resolves, it still can't be blocked that turn.

Wizards of the Coast 23 Jun 2020

Once a creature with power 2 or less has been blocked, Subira's middle ability won't cause it to become unblocked.

Wizards of the Coast 23 Jun 2020

Once Subira's last ability resolves, check to see if the delayed triggered ability should trigger based on the power of the creatures immediately after damage is dealt, not based on their power as the ability resolves.

Wizards of the Coast 23 Jun 2020

You can activate Subira's last ability if your hand is empty. You simply discard zero cards.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Subira, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.Madness/DiscardDiscard decks throw away their own cards on purpose and play cards that reward each discard. Cards with madness can even be cast for a different, usually cheaper, cost at the moment you discard them.Open the Madness/Discard pageLootingDraws and discards in the same breath. Faithless Looting, Frantic Search. It does not gain you cards. It improves the ones you have, and fills your graveyard on purpose, which is exactly what a reanimator card like Animate Dead wants.Open the Looting pageSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur page