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Sun Ce, Young Conquerer

Sun Ce, Young Conquerer

Legendary Creature — Human Soldier

Sun Ce wants a deck that plays sturdy creatures that also deal with opponents' cards. It also works in a deck built around Humans or Soldiers.

  • Mana cost3 genericblueblue
  • Blue ()
  • Power / toughness3 / 3
  • RarityRare

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Sun Ce enters, you may return target creature to its owner's hand.

Build a deck with Sun Ce Find it in the app

Archetypes
Themes

Cards That Fit Sun Ce, Young Conquerer

Picked for what they do in Sun Ce's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sun Ce's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Sun Ce, Young Conquerer does6

The 6 Cards

Rulings for Sun Ce, Young Conquerer

explain how Sun Ce works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Oct 2009

Despite the similarities between horsemanship and flying, horsemanship doesn't interact with flying or reach.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Sun Ce, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.MidrangeMidrange decks play solid creatures that also deal with opponents' cards, attacking when it is safe and defending when it is not. They sit in the middle: slower than an all-out attacking deck, sturdier than a deck built to answer everything.Open the Midrange pageValue CreatureA creature that does two jobs: it deals with an opponent's card when it arrives, then stays as a real attacker. Its enter the battlefield ability destroys, damages, counters or bounces something, and it has 3 or more power or an ability like flying that makes it hard to block. Answering your opponent and pressuring them with the same card is what a Midrange deck is built on. Shriekmaw, Meteor GolemOpen the Value Creature pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal page