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Rescue, Pepper Potts

Rescue, Pepper Potts

Legendary Artifact Creature — Human Hero

Rescue wants a deck that removes its creatures and brings them right back to reuse them. It also suits a deck that plays sturdy creatures that also deal with opponents' cards.

  • Mana cost1 genericblue
  • Blue ()
  • Power / toughness2 / 1
  • RarityUncommon

Flash

Flying

When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.

Build a deck with Rescue Find it in the app

Cards That Fit Rescue, Pepper Potts

Picked for what they do in Rescue's deck. When two cards do the same job, the one with the lower comes first. All of them fit Rescue's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards
  • Part the Veil 4 mana · shares
  • Rescue 1 mana · shares ,
  • Shi'ar Soldier 2 mana · shares ,
  • Trusted Advisor 1 mana · shares
  • Quickling 2 mana · shares ,
  • Escape Artist 2 mana · shares ,

Similar Commanders

Commanders that share the most with Rescue, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageSelf-Bounce / RescueReturns a permanent to its owner's hand, often one of your own. That saves it from removal or lets its 'when this enters' ability happen again. Whitemane LionOpen the Self-Bounce / Rescue pageValue CreatureA creature that does two jobs: it deals with an opponent's card when it arrives, then stays as a real attacker. Its enter the battlefield ability destroys, damages, counters or bounces something, and it has 3 or more power or an ability like flying that makes it hard to block. Answering your opponent and pressuring them with the same card is what a Midrange deck is built on. Shriekmaw, Meteor GolemOpen the Value Creature pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageMidrangeMidrange decks play solid creatures that also deal with opponents' cards, attacking when it is safe and defending when it is not. They sit in the middle: slower than an all-out attacking deck, sturdier than a deck built to answer everything.Open the Midrange pageBounceBounce decks send cards on the battlefield back to their owner's hand, to slow opponents down or to reuse their own cards. Bouncing an opponent's card makes them pay for it again; bouncing your own lets its 'when this enters' ability happen twice.Open the Bounce pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page