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- Tahngarth, First Mate
Command zone
Tahngarth, First Mate
Legendary Creature — Minotaur Warrior
Tahngarth wants a deck that steals its opponents' creatures and spells. It also works in a deck built around Minotaurs or Warriors.
- Mana cost
- Red, Green ()
- Power / toughness5 / 5
- RarityRare
Tahngarth can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
Cards That Fit Tahngarth, First Mate
Picked for what they do in Tahngarth's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tahngarth's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Tahngarth, First Mate does6
Rulings for Tahngarth, First Mate
explain how Tahngarth works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Although Tahngarth is an attacking creature if it uses its triggered ability, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it changes control and becomes attacking.
Any effects that say that Tahngarth can't attack or can't attack a certain player (such as that of Propaganda, or if Tahngarth gains defender) affect only the declaration of attackers. They won't stop Tahngarth from becoming an attacking creature through its triggered ability.
Commander damage is tracked for each commander. It doesn't matter who controls the commander as it deals damage. If Tahngarth deals 10 damage to one player while under your control and another 11 damage to that same player while under a third player's control, the player loses the game.
Giving control of Tahngarth to an opponent doesn't cause it to become untapped. This means that Tahngarth may end up attacking several times between your turns.
If an opponent attacks a player or planeswalker but each creature attacking that player or planeswalker is no longer attacking that player or planeswalker by the time Tahngarth's ability resolves (most likely because they've left the battlefield), that player or planeswalker can't be chosen for Tahngarth to attack. If there's no player or planeswalker to choose this way but you still choose to give the opponent control of Tahngarth, Tahngarth isn't attacking.
If an opponent is attacking a planeswalker but not that planeswalker's controller, Tahngarth can't attack that player.
If Tahngarth gains menace, it can't be blocked at all.
Players can't take any actions between the time you choose to give control of Tahngarth to the attacking player and the time it becomes an attacking creature.
Tahngarth may end up attacking its owner this way.
9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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