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Tahngarth, First Mate

Tahngarth, First Mate

Legendary Creature — Minotaur Warrior

Tahngarth wants a deck that steals its opponents' creatures and spells. It also works in a deck built around Minotaurs or Warriors.

  • Mana cost2 genericredgreen
  • Red, Green ()
  • Power / toughness5 / 5
  • RarityRare

Tahngarth can't be blocked by more than one creature.

Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.

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Cards That Fit Tahngarth, First Mate

Picked for what they do in Tahngarth's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tahngarth's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Tahngarth, First Mate does6

The 6 Cards

Rulings for Tahngarth, First Mate

explain how Tahngarth works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 23 Aug 2019

Although Tahngarth is an attacking creature if it uses its triggered ability, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it changes control and becomes attacking.

Wizards of the Coast 23 Aug 2019

Any effects that say that Tahngarth can't attack or can't attack a certain player (such as that of Propaganda, or if Tahngarth gains defender) affect only the declaration of attackers. They won't stop Tahngarth from becoming an attacking creature through its triggered ability.

Wizards of the Coast 23 Aug 2019

Commander damage is tracked for each commander. It doesn't matter who controls the commander as it deals damage. If Tahngarth deals 10 damage to one player while under your control and another 11 damage to that same player while under a third player's control, the player loses the game.

Wizards of the Coast 23 Aug 2019

Giving control of Tahngarth to an opponent doesn't cause it to become untapped. This means that Tahngarth may end up attacking several times between your turns.

Wizards of the Coast 23 Aug 2019

If an opponent attacks a player or planeswalker but each creature attacking that player or planeswalker is no longer attacking that player or planeswalker by the time Tahngarth's ability resolves (most likely because they've left the battlefield), that player or planeswalker can't be chosen for Tahngarth to attack. If there's no player or planeswalker to choose this way but you still choose to give the opponent control of Tahngarth, Tahngarth isn't attacking.

Wizards of the Coast 23 Aug 2019

If an opponent is attacking a planeswalker but not that planeswalker's controller, Tahngarth can't attack that player.

Wizards of the Coast 23 Aug 2019

If Tahngarth gains menace, it can't be blocked at all.

Wizards of the Coast 23 Aug 2019

Players can't take any actions between the time you choose to give control of Tahngarth to the attacking player and the time it becomes an attacking creature.

Wizards of the Coast 23 Aug 2019

Tahngarth may end up attacking its owner this way.

9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tahngarth, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.TheftTheft decks take control of opponents' creatures and other cards, or cast spells from their decks, and use them against them. Some steals last one turn so you can attack with the borrowed creature; others are permanent.Open the Theft pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page