Skip to content
  1. Commander Nexus
  2. Commanders
  3. Tahngarth, Talruum Hero

Command zone

Tahngarth, Talruum Hero

Tahngarth, Talruum Hero

Legendary Creature — Minotaur Warrior

Tahngarth wants a deck that deals one damage at a time, again and again. It also works in a deck built around Minotaurs or Warriors.

  • Mana cost3 genericredred
  • Red ()
  • Power / toughness4 / 4
  • RarityRare

Vigilance

1 genericred, tap: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.

Build a deck with Tahngarth Find it in the app

Archetypes

Cards That Fit Tahngarth, Talruum Hero

Picked for what they do in Tahngarth's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tahngarth's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Tahngarth, Talruum Hero does6

The 6 Cards

Similar Commanders

Commanders that share the most with Tahngarth, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.PingersPinger decks deal one damage at a time, again and again, to pick off small creatures and wear opponents down. The damage usually comes from creatures you tap to deal 1 damage, or from cards that deal damage whenever something happens.Open the Pingers pageRepeatable DamageDeals damage again and again rather than once. It comes from an activated ability you can use every turn, or a trigger that fires whenever something happens. Walking Ballista, Impact TremorsOpen the Repeatable Damage pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageDamage RemovalRemoves creatures by dealing damage to them rather than by destroying them outright. This includes fight cards, where your creature deals the damage. Damage only kills a creature if it at least equals its toughness, so it can miss the biggest ones, and it does not kill a creature that cannot be destroyed. Lightning Bolt, Rabid Bite, PyroclasmOpen the Damage Removal page