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Taii Wakeen, Perfect Shot

Taii Wakeen, Perfect Shot

Legendary Creature — Human Mercenary

Taii Wakeen wants a deck that plays lots of enchantments and draws a card for each one. It also works in a deck built around Humans or Mercenaries.

  • Mana costredwhite
  • White, Red ()
  • Power / toughness2 / 3
  • RarityRare

Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.

X, tap: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

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Archetypes
Themes
  • Humans
  • Mercenaries

Cards That Fit Taii Wakeen, Perfect Shot

Picked for what they do in Taii Wakeen's deck. When two cards do the same job, the one with the lower comes first. All of them fit Taii Wakeen's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Taii Wakeen, Perfect Shot does6

The 6 Cards

Rulings for Taii Wakeen, Perfect Shot

explain how Taii Wakeen works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 Apr 2024

If another effect modifies how much damage a source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Taii Wakeen’s effect no longer applies.

Wizards of the Coast 12 Apr 2024

Taii Wakeen’s first ability doesn’t care about any damage already marked on a creature. It just cares about whether the noncombat damage dealt to a creature by a source you control was equal to that creature’s toughness.

Wizards of the Coast 12 Apr 2024

The additional X damage is dealt by the same source as the original source of damage. The damage isn’t dealt by Taii Wakeen unless Taii Wakeen is the original source of damage.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Taii Wakeen, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.Aura/EnchantressEnchantress decks fill the battlefield with enchantments and use cards that draw you an extra card every time you cast one. An Aura is an enchantment that attaches to something, usually a creature, and changes it.Open the Aura/Enchantress pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page