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  3. Tameshi, Reality Architect

Command zone

Tameshi, Reality Architect

Tameshi, Reality Architect

Legendary Creature — Moonfolk Wizard

Tameshi wants a deck that brings big creatures back from the discard pile. It also works in a deck built around Moonfolk or Wizards.

  • Mana cost2 genericblue
  • White, Blue ()
  • Power / toughness2 / 3
  • RarityRare

Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.

Xwhite, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

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Archetypes

Cards That Fit Tameshi, Reality Architect

Picked for what they do in Tameshi's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tameshi's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Tameshi, Reality Architect does6

The 6 Cards

Rulings for Tameshi, Reality Architect

explain how Tameshi works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 18 Feb 2022

Tameshi's first ability triggers only whenever one or more noncreature permanents are returned to hand from the battlefield. Noncreature permanent cards returned to hand from other zones do not cause this ability to trigger.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tameshi, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.ReanimatorReanimator decks put big creatures into their own graveyard early, then bring them back onto the battlefield without paying their cost. It gets a huge creature into play far sooner than you could afford to cast it.Open the Reanimator pageReanimationReturns a creature card from a graveyard straight to the battlefield, skipping its mana cost. That is why decks built around it put their biggest creatures into the graveyard on purpose. Named for Reanimate. Animate DeadOpen the Reanimation pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page