- Commander Nexus
- Commanders
- Tasigur, the Golden Fang
Command zone
Tasigur, the Golden Fang
Legendary Creature — Human Shaman
Tasigur wants a deck that fills its discard pile and plays cards back out of it. It also works in a deck built around Humans or Shaman.
- Mana cost
- Blue, Black, Green ()
- Power / toughness4 / 5
- RarityRare
Delve (Each card you exile from your graveyard while casting this spell pays for .)
: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
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- Archetypes
- Themes
-
- Humans
- Shaman
Cards That Fit Tasigur, the Golden Fang
Picked for what they do in Tasigur's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tasigur's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Tasigur, the Golden Fang does6
Rulings for Tasigur, the Golden Fang
explain how Tasigur works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Tasigur's last ability doesn't target any card or player. You choose an opponent as the ability resolves and that player chooses a nonland card after you put the top two cards of your library into your graveyard.
The chosen opponent can choose any nonland card in your graveyard, not just one of the cards that was just put there.
Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
Delve doesn't change a spell's mana cost or mana value. For example, Treasure Cruise's mana value is 8 even if you exiled three cards to cast it.
Tasigur's last ability doesn't target any card or player. You choose an opponent and that player chooses a nonland card only after you mill two cards.
The chosen opponent can choose any nonland card in your graveyard, not just one of the milled cards.
You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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