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Tasigur, the Golden Fang

Tasigur, the Golden Fang

Legendary Creature — Human Shaman

Tasigur wants a deck that fills its discard pile and plays cards back out of it. It also works in a deck built around Humans or Shaman.

  • Mana cost5 genericblack
  • Blue, Black, Green ()
  • Power / toughness4 / 5
  • RarityRare

Delve (Each card you exile from your graveyard while casting this spell pays for 1 generic.)

2 genericgreen or bluegreen or blue: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.

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Archetypes
Themes

Cards That Fit Tasigur, the Golden Fang

Picked for what they do in Tasigur's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tasigur's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Tasigur, the Golden Fang does6

The 6 Cards

Rulings for Tasigur, the Golden Fang

explain how Tasigur works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Dec 2018

Tasigur's last ability doesn't target any card or player. You choose an opponent as the ability resolves and that player chooses a nonland card after you put the top two cards of your library into your graveyard.

Wizards of the Coast 7 Dec 2018

The chosen opponent can choose any nonland card in your graveyard, not just one of the cards that was just put there.

Wizards of the Coast 19 Mar 2021

Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.

Wizards of the Coast 19 Mar 2021

Delve doesn't change a spell's mana cost or mana value. For example, Treasure Cruise's mana value is 8 even if you exiled three cards to cast it.

Wizards of the Coast 19 Mar 2021

Tasigur's last ability doesn't target any card or player. You choose an opponent and that player chooses a nonland card only after you mill two cards.

Wizards of the Coast 19 Mar 2021

The chosen opponent can choose any nonland card in your graveyard, not just one of the milled cards.

Wizards of the Coast 19 Mar 2021

You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.

7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tasigur, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBGPlayers write colors as letters: U for blue, B for black, G for green. Blue is U because B was already taken by black.Graveyard/Self-MillGraveyard decks fill their own graveyard on purpose, then play cards from it as if it were a second hand. Moving cards from the top of your own deck straight into the graveyard is called self-mill.Open the Graveyard/Self-Mill pageSelf-MillPuts cards from your OWN library into your graveyard on purpose. Milling means moving cards off the top of a library into a graveyard. Aimed at an opponent that is an attack; aimed at yourself it is setup, filling the graveyard for the cards that want to use what is in it. Stitcher's Supplier, Hermit DruidOpen the Self-Mill pageGraveyard PayoffRewards you for having cards in your graveyard, or uses them straight from there. Your graveyard is normally where cards go once they are finished with; these turn it into a second hand, and the fuller it is the better they get. Golgari Grave-Troll, SplinterfrightOpen the Graveyard Payoff pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion page