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Teval, Arbiter of Virtue

Teval, Arbiter of Virtue

Legendary Creature — Spirit Dragon

Teval, Arbiter of Virtue wants a deck that fills its discard pile and plays cards back out of it. It also works in a deck built around Dragons or Spirits.

  • Mana cost2 genericblackgreenblue
  • Blue, Black, Green ()
  • Power / toughness6 / 6
  • RarityMythic

Flying, lifelink

Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1 generic.)

Whenever you cast a spell, you lose life equal to its mana value.

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Archetypes

Cards That Fit Teval, Arbiter of Virtue

Picked for what they do in Teval's deck. When two cards do the same job, the one with the lower comes first. All of them fit Teval's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Teval, Arbiter of Virtue does6

The 6 Cards

Rulings for Teval, Arbiter of Virtue

explain how Teval works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Apr 2025

“Delve” means “For each generic mana in this spell’s total cost, you may exile a card from your graveyard rather than pay that mana.” The delve ability isn’t an additional or alternative cost and applies only after the total cost of the spell with delve is determined.

Wizards of the Coast 4 Apr 2025

If a spell on the stack has an {X} in its mana cost, use the value of X chosen as it was cast to determine that spell’s mana value.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Teval, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBGPlayers write colors as letters: U for blue, B for black, G for green. Blue is U because B was already taken by black.Graveyard/Self-MillGraveyard decks fill their own graveyard on purpose, then play cards from it as if it were a second hand. Moving cards from the top of your own deck straight into the graveyard is called self-mill.Open the Graveyard/Self-Mill pageGraveyard PayoffRewards you for having cards in your graveyard, or uses them straight from there. Your graveyard is normally where cards go once they are finished with; these turn it into a second hand, and the fuller it is the better they get. Golgari Grave-Troll, SplinterfrightOpen the Graveyard Payoff pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain pageAlternative CostLets you cast a spell by paying some other cost instead of its mana cost, like life, a card from your hand, or nothing at all.Open the Alternative Cost page