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Tetsuo Umezawa

Tetsuo Umezawa

Legendary Creature — Human Archer

Tetsuo Umezawa wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Archers or Humans.

  • Mana costblueblackred
  • Blue, Black, Red ()
  • Power / toughness3 / 3
  • RarityRare

Tetsuo Umezawa can't be the target of Aura spells.

blueblackblackred, tap: Destroy target tapped or blocking creature.

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Archetypes
Themes

Cards That Fit Tetsuo Umezawa

Picked for what they do in Tetsuo Umezawa's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tetsuo Umezawa's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Tetsuo Umezawa does6

The 6 Cards

Rulings for Tetsuo Umezawa

explain how Tetsuo Umezawa works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Oct 2004

This card can be enchanted by moving Auras onto it. The “can’t be the target” text is different from “can’t be enchanted” in that it only applies to Aura spells when they are being cast.

Wizards of the Coast 1 Oct 2009

Tetsuo Umezawa can be targeted by abilities from Auras.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tetsuo Umezawa, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBRPlayers write colors as letters: U for blue, B for black, R for red. Blue is U because B was already taken by black.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal page