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- Fire Lord Azula
Command zone
Fire Lord Azula
Legendary Creature — Human Noble
Fire Lord Azula wants a deck that casts lots of instant and sorcery spells. It also suits a deck that deals one damage at a time, again and again.
- Mana cost
- Blue, Black, Red ()
- Power / toughness4 / 4
- RarityRare
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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- Archetypes
- Themes
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- Humans
- Nobles
Cards That Fit Fire Lord Azula
Picked for what they do in Fire Lord Azula's deck. When two cards do the same job, the one with the lower comes first. All of them fit Fire Lord Azula's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
Rulings for Fire Lord Azula
explain how Fire Lord Azula works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."
A resolving copy of a permanent spell becomes a token. That token isn't "created" and won't interact with abilities that care about tokens being created.
Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves.
Any other mana you add during combat will still be lost as normal when moving between steps of combat.
Azula's ability and the copy it creates both resolve before the spell that caused the ability to trigger. They resolve even if the spell is countered before the copy is created.
Firebending abilities aren't mana abilities. They use the stack and can be responded to.
If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
12 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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